Thursday, March 29, 2012

Week #2.10

This week was again a lot of organizing and communication.  The best thing I did was make it clear to the artists what we need by Thursday in order to make the levels.

We first found out that we need all textures in the game in order to compress them for the Xbox.  Here is the e-mail I sent to the artists:

Hey everyone!

So we found out that we need to have the dimensions of the textures be multiples of 4.  We didn't know this before but it makes it easier to compress the textures for the Xbox.  As of now you won't have to redo the textures, but that may change.  Just from now on make them multiples of 4.  If you have any questions please e-mail me back.

Thanks,

-- 
Sarah Ripley

I then worked with Cristine on the color palette for the new houses.  You can see what they originally were to what they went to:


Finally, I worked with Alice to come up with the needed art for the Palace level and what dimensions they need to be.  Alice got it done really fast and it looks great!  Here is some of what she did:



I also came up with the wording for the scrolls in the tutorial level:

1) Use the left analog stick to move left and right
2) Press to A to jump
3) This is a checkpoint.  The most recent checkpoint is where you will spawn.
4) Push objects by running into them.  Hold down Y near an object and use the left joystick to pull.
5)  While in a light press X to enter the Shadow Realm
6) Use your shadow mode to get past guards

No comments:

Post a Comment