public static Category PhysicalCollisionCategory = Category.Cat1;
public static Category ShadowCollisionCategory = Category.Cat2;
public static Category GroundCollisionCategory = Category.Cat3;
I had a problem with defining the collideswith on the player and so it took awhile to get everything organized. Also, I made a directional light for the game. I didn't have any art for it so I had to improvise, as shown below.
While I was looking up how to do the vertices for the light I came across an algorithm that will calculate a fixture based off of a texture. I don't know if we'll be able to use it but it sure looks cool.
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