We didn't actually have anything assigned for this sprint, but I ended up making the level for testing with the Masters students. This took me a good amount of time. Mostly I revamped our alpha level to make it more fun and coherent. It also involved:
- working around the level editor problems that had not yet been resolved
- changing art work so jumps matched up
- changing the "weight" of the barrel
- other little bugs that stood in the way
Here are some pictures from the level:
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