KING OF THE STEAM
By
Sarah Ripley
A turn-based search for the ultimate steam-punk weapon to defeat your opponents at the top of the city!
Basic Idea:
- This game is somewhat formatted as a board game. But don’t let this turn you off!
- Players choose their character who start out with their own simple weapon.
- Players take turns rolling dice (or some similar mechanic) to determine how many spaces they can move.
- A player can choose the paths they want to go on to get to the certain squares on the board (described below).
- Be careful! Cross the path of another player and a fight will ensue where the victor gets their opponents supplies.
Ultimate goal:
- Collect a useful weapon and all the gear you need while still trying to get to the end of the board before the other players.
- The first player to reach the top can set up defenses in preparation for the other players.
- Once all players reach the top the ultimate fight happens to determine who will win the game!
Spaces:
- collect items that help/ repair weapons (oil, etc.)
- objects that will help with defense at top (gates, landmines, etc.)
- go back a certain amount of spaces
- take away weapon (can be fight against AI to determine)
- chance to search for a weapon (have to choose a random box and hope there's a good weapon in it)
I didn't put this information in my game design doc, but I had more ideas!:
Weapons:
Good weapons:
Not so good weapons:
- handkerchief dispenser
- top-hat tipper
- pet bird
- butter knife
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