This week was mostly about making design decisions. The biggest decision we made was to have toon shading on the art instead of gradients. There was a great back and forth with this and it was crazy. Here is an example that Leif made that helped me make the decision:
We also made various decisions about the level. Here are the notes from our meeting:
10 min levels?
- optimizing in code
- Taylor will build level to determine limits
- sleep things that aren’t on screen
Texture switching based on level
making real world objects transparent/disappear when in shadow mode
Garrett working on making level look like paper
Farm level - tutorial
- Drew needs to make background loopable
Village
- cherry blossom
Mountain
- cave
city
- random peoples houses
Palace
- vertical level
SAME SIZE!!!!
Pushing object
backgrounds
circular light
directional light
platform indicator
shadow monsters/ guards
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