So the collisions were fixed in class thanks to Garrett and Rielly. I added a lot to the project this week.
Here's what I did (short and concise so easy to read):
- Added light from prototype and made it so the actual lantern could be collided with but the light part was just a trigger.
- Put in the first art of the player and made a mock shadow.
- Made it so when player is in light shadow appears and player can go into shadow mode
- Once player is out of light, shadow disappears and can no longer go into shadow.
Here are some pictures:
Player in light with shadow |
Player in shadow mode |
Player out of light and no longer has shadow |
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