Thursday, November 3, 2011

Sprint #3

Tasks: Make the collisions with the blocks actually be on the blocks.  Put lights in game and make trigger so know when player is in the light.

So the collisions were fixed in class thanks to Garrett and Rielly.  I added a lot to the project this week.
Here's what I did (short and concise so easy to read):

  • Added light from prototype and made it so the actual lantern could be collided with but the light part was just a trigger.
  • Put in the first art of the player and made a mock shadow.
  • Made it so when player is in light shadow appears and player can go into shadow mode
  • Once player is out of light, shadow disappears and can no longer go into shadow.
Here are some pictures:
Player in light with shadow


Player in shadow mode
Player out of light and no longer has shadow


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