Saturday, October 29, 2011

Sprint #2

New Objective: Help Taylor with what ever he needs for the Level Editor.  The Level Editor is when of the most important parts of our game so we need to get it done!

So while I was doing this I found a big problem and that was that collisions are not working correctly.  For some reason the collision boxes are completely off from where the sprite is.  I worked all weekend on this, and am only slightly to a solution.  Still trying though!

See some collisions are working but they don't work in general

Sunday, October 23, 2011

Sprint #1

For this sprint I was in charge of:

General Environment/World which entailed Basic World that adheres to the laws of physics.


I didn't know how much to do with this but I made a block class that can be used to as building blocks for a level.  They are bodies in the FarSeer engine so hopefully they have physics to them.  Here is a picture of the level I made.

Note: I do not know what the symbols on the blocks are.  I just searched for one on
the internet and this is what it came up with.
It doesn't look like much, but it should be enough that people can test basic mechanics.  In fact, I have to put in something that represents the player to test everything still.  If I have time I will also implement a death zone which could either be implicit   (falling off screen) or just making some sort of trigger.  A good future sprint for this would be implementing the rope across the gap.

Friday, October 7, 2011

Week #7

Listened to the EA Recruiter on Tuesday.  Set up a Google calendar for the group to show free times for everyone.

Saturday, October 1, 2011

Week #6

Got game ready for pitch:
Worked on prototype (got a squirrel and squirrel mechanic and use card mechanic)
made powerpoint better

Got put on Shadow Thief and did an interview for the marketing guy